Living star systems
Every system is a whole solar system: a star at its heart, planets on real orbits, moons, belts, gas giants and stranger things. Fleets phase-jump between gravity wells and cross hyperlanes between the stars.
Space grand strategy·In development for PC
Command the Solar Dominion across living star systems. Build the supply lines, raise the fleets and hold every world you take, against Marauder warbands and empires older than humanity.
The game
A real-time grand strategy game in the tradition of the great space 4X classics, built around whole star systems, fleets that need feeding and planets that are worth far more taken than destroyed.
Every system is a whole solar system: a star at its heart, planets on real orbits, moons, belts, gas giants and stranger things. Fleets phase-jump between gravity wells and cross hyperlanes between the stars.
Your navy is only as large as the worlds that sustain it. Push past your Supply and morale begins to crack. Expand to fight, and fight to expand.
Develop planets, shield them, ring them with orbital guns, and take the enemy's. Orbital control, bombardment and invasion are separate battles, each with its own tools.
Screens, missile defence, strike craft, electronic warfare and capital ships each have a job. Shots travel, missiles can be shot down, turrets have arcs and capital ships take real damage.
Worlds to claim
Temperate homeworlds and storm-wrapped oceans, molten hells, frozen moons, gas giants, twelve classes of star from red dwarfs to pulsars, and black holes that bend the light around them.
“A fleet that can be repaired is never truly lost.”
Solar Dominion naval doctrine
The powers
Command the Solar Dominion from day one. More empires are being built, each playing by its own rules, and the Marauders are already waiting at every free world.
Playable faction
Solar Dominion
Humanity's industrial power. Standard hulls, modular parts and endless supply: a navy that can always be repaired, as long as its worlds can feed it.
Read more
Coming soon
Veyaweer Eternal Empire
An ancient empire of elite fleets and subject worlds, technologically far ahead of everyone else, and spreading only as fast as it can remake a planet.
Read more
Coming soon
Singularity Construct
Not a nation of machines but one machine. Every ship, station and Dyson lattice is part of the same mind, and it is the only power that can claim the stars themselves.
Read more
Hostile power
Marauders
Armed nomadic salvage clans. They guard every unclaimed world, strike at anything isolated, and when a warlord rises, the clans gather into a horde.
Read more
Independent power
Mercenaries
Independent military companies that sell ships, specialists and protection to whoever can pay, for exactly as long as they are paid.
Read more
From the front
Every image on this site is captured in the game itself: no pre-rendered trailers, no paint-overs.
Enlist
We'll e-mail you the moment you can wishlist The Stars We Claim on Steam, plus the occasional big announcement. One click to leave, any time.